Showing posts with label Korean Gaming. Show all posts
Showing posts with label Korean Gaming. Show all posts

Saturday, October 2, 2010

Dwarfs (not to be confused with Dwarves)



Holla amigos, as promised I am posting about my newest Warhammer Fantasy army, the mighty Dwarfs! The main reasons I decided to start a second army are many and varied but basically boil down to two things; variety and competive ability. While I do love my Vampire Counts army it is hard not to see the blatent nerfing they took in the 8th edition. I understand the reasons GW needed to take them down a peg but honestly, I was never a power gamer and when GW took away the only things that really made them viable (fear / terror, reliable magic phases, etc) it really just stopped being fun. Combine this with the fact that the Vampire Counts army basically relies on super point sinking characters and I had had enough. I decided to start a dwarf army mainly because it was the first army I remember thinking was cool (way back in 1995) and they are the polar opposite of a Vampire Counts army. I am posting my initial 2000 point army list with a very brief reason behind taking the unit so that any dwarf players who happen to catch this blog whilst googling "sex games with kimchi" can critique it. So without further adeu, my first 2k Dwarf list.

Dward Lord on Shield Bearers(+2 Armour save and +2 str. 4 attacks) w / great weapon (gives str.6) Rune of Stone (+1 Arm. Save) Rune of Resistance (reroll arm. Saves) Rune of Preservation (Immune to Killing Blow and Poison) Master Rune of Spite (4 + Ward Save)

So here we have a Lord with a considerable WS of 7, 4 attacks with Strength 6 and Toughness 5. He strikes last due to the great weapon but is very surviveable with 3 wounds and his 1 + armour save with rerolls, immunity to killing blow and poison attacks and 4 + ward save.

Thane BSB, Master Rune of Gromril (1 + arm. Save, Rune of Preservation (Immunity to Killing Blow and Poison) Rune of Cleaving (+1 str.)

My trusty battle standard bearer which lets me reroll pretty much any leadership checks. He is also kitted out for defense but does pack a punch with 3 strength 5 attacks.

Runesmith shield, Rune of Stone (+1 arm. save) Master Rune of Balance (Opponent must remove one power die from their pool and add it to your dispel pool)

This dude gives my army +2 dispel dice per turn and is fairly surviveable with a 2 + armour save and 6 + parry.

28x Warriors Full Command and Great Weapons

28x Warriors Full Command and Great Weapons

These will be my anvil units, and as far as dwarves go are fairly solid. They are strength 5 (gw) toughness 4 and have a 5 + armour save. Though their surviveability is iffy, the large numbers should help in terms of combat resolution . These are also were the characters go, so they can be very killy once in combat.

16x Thunderers shields

An all around scary unit. Dwarf handgunners have a +1 to hit which basically negates the -1 to hit penalty for shooting at long range. The handgun itself is strength 4 and armour piercing so anything wounded by one will be taking their armour saves at -2. With their shields they will have a 5 + armour save which is kind of nice.

16x Quarrellers / Rangers - Great Weapons

These are the guys that will be setting up 12 "from the enemy (thanks to Scout) and harrassing the shit out of them. With their great weapons they are a fairly capable combat unit that can take out enemy bunkers, archer units or war machines . They will have a hard time against things like the Hellcannon but will at least annoy and distract it for a few turns.

CannonEngineer (reroll on the misfire chart, use his BS) Rune of Burning (Fire Attacks)

The mighty cannon. Nice to have something that provides d6 strength 10 flaming (what, a hellpit abomination .. smack!) Hits when needed. Great for sniping those monsters or characters.

Grudge Thrower - Engineer (see above) Rune of Penetrating (adds 1 strength, so str. 10 middle and str. 4 outer circle) Rune of Accuracy (can reroll the scatter die)

The good ol 'strone thrower. These hits are magical and with pre-measuring stone thowers are now quite deadly. Though strength 4 isnt that great, the strength 10 center is enough to take out anything with a really high toughness, such as war machines . Tune of accuracy makes it hit around 50% of the time .. nice.

Organ Gun

This baby can potentially spit out 12 strength 5 shots that are -3 to your armour save. Great for taking out heavy cavalry and mostrous infantry. You also have the ability to reroll the artillary dice (though you must take the second result.)

So thats it. I'm excited to start playing with it (not so excited for the mass painting) and should be ready to go by mid-October. Here is a pic of the first, almost completed unit of Thunderers.







Until next time,

Jason

Wednesday, September 29, 2010

Busy Busy Busy

Sorry for the lack of updates over the, oh, last month or so as I've been rather busy since July.  First and foremost I have been enrolled in a TESOL course that has basically taken all of the free time I have when I'm not teacher little Korean kids the correct spelling of 'horse'.  Other than that I have been busy on the gaming front in that I've started a new Fantasy army -Dwarfs- and have been busy converting my beloved Black Templars into Blood Angels (for cries of 'power gamer!' please take a number and join the line to the left.)  On side note I've grown a beard in honor of both of these new armies...think about it..you'll get the joke eventually.  I promise promise promise that I will post pics of some of the new models as well as tentative army lists later this week.  With that I will leave you with the best dwarf video ever made.  Fare Thee Well.

Jason

http://www.youtube.com/watch?v=Nwyj8hvUXsM

Tuesday, June 1, 2010

Grave Guard or The Great, (Skull) White, Hope


Today I want to quickly talk about a Vampire Counts unit that is near and dear to my heart; the mighty Grave Guard!  The remains of ancient warriors and kings, the Grave Guard serve their Vampire masters long after they have perished from the mortal realm.  Unlike their weaker, more slow-witted skeleton warrior brothers, the Grave Guard boast fairly good stats, backed up by a Wight Blade and heavy armour.  No Vampire Counts player would be caught dead without these stalwart spectres and what follows are the main points that I think make them so valuable.

Great Stat Line:  The Grave Guard boast a pretty good statline (we are undead afterall!).  With strength and toughness 4, they are better able to deal with more elite infantry and cavalry than any other Undead infantry unit.  Their strengh 4 guarantees that the enemy will have a -1 to their armour saves.

Command:  While at first glance this seems obvious, it is worth it to note the various Undead units that are not able to take Standard Bearers.  Grave Guard can benefit from mostly all of the Magic Banners available, most notably the Banner of the Barrows (+1 to hit) and the Drakenhoff Banner (Regeneration).

Heavy Armour:  This is an awesome thing for an Undead infantry unit to have, effectively giving them a 4+ save against shooting and a 3+ save in Close Combat.  Yes please!

Wight Blades:  Every Grave Guard skeleton carries the magical Wight Blade, which is a magic weapon that causes Killing Blow.  ALL YOUR OGRES ARE BELONG TO US!

Great Weapons:  So everything listed above doesn't get your underpants a little tighter?  Well, how about strength 6 great weapons that also have Killing Blow?  Oh, why yes, you may go use the bathroom...just dont use all of my hand lotion.

Point Cost:  How much would you pay for a unit with this much awesomenss...20 points a model?  15?  How about 12.  13 with Great Weapons.  Bam.

The best use of Grave Guard is as a hammer unit.  Basically, you throw a combat Vampire Lord, as well as a Wight King with a Magical Army Standard towards anything you want to die.  I have had these boys chew threw giant blocks of Saurus Temple Guard in two turns.  BBQ frog anyone?  They are also good at taking out incredably tough characters, such as Blood Thirsters or Hellpit Abominations.  Whatever you choose to do with these fiendish friends I guarantee you wont be disappointed.

Below are some shots of the Grve Guard that I use in my army.  As you can see I went with the same red and gold them that I have been using throughout the army.  Enjoy!














Tuesday, May 18, 2010

Cry ZOMBIE! And let loose the dogs of war!




Hello my friends, it is time once again to show some of my painting projects that have (finally) been completed.  This week I have for you a troupe of undead dogs from my Vampire Counts Warhammer Fantasy army.  As you can see I heavily relied on a flat color base, rounded out by some generous washing here and there.  Actually, on these dogs I did use some drybrushing techniques with the fur (because I'm a baller like that).  I will tell you one thing about painting this kit, it requires a lot of attention to detail as there are tons of little bits and pieces that I missed several times and had to go back over.  Anyways enjoy the pics (the good ones are Christian's, the blurry stupidly posed ones are mine).