I had a whole plan for this post, but seeing as how I attribute most of the positives from the list to luck I'm just going to go over some of the pros and cons of the list that I think might interest people.
*I'm not taking the time to go over my list again. Please go back and read the last post to get the details...Don't be an asshole...*
- Low model count. This made taking the time to set up properly not so much of a hassle. A lot of games are lost due to poor deployment, and having a large army can lead to this at times. If you only have a few units, they more than likely each have a specific job and you can spend a good amount of time making sure they are set up to do their job properly.
- Powerful units. Lord Kaldor 'd'Brikashaw Ferguson' Draigo and Paladin friends make for an intimidating unit, and there wasn't much on the table that could handle them. I believe in my last game against Necrons, d'Brikashaw aka Draigo took every wound from two Annihilation Barges....TWICE. Yes, friends, placement is everything.
- Coteaz is the Grey Knight tax, and putting him in the unit of Paladins/Draigo is just mean. I've Been Expecting You with two Psycannons and strength 5 Storm Bolters will make most players rage quit 100% of the time. PRO TIP: Don't tell your opponent about I've Been Expecting You.
- A Vindicare in a Bastion firing from fire points can make sure your opponent is going to have a bad day. In the same game that Draigo was taking wounds from Annihilation Barges, the Vindicare exploded both of the same Barges. Now, to be honest, he did make about 400 4+ Invulnerable saves and about 10 6+ Feel No Pain saves from being glanced by 60 rapid firing Warriors....
- A Dreadnight with a heavy incinerator deep striking will ruin a LOT of people's days. Especially Necrons.
- A Storm Raven's mindstrike missles make Paladins die (and shit their pants).
- Low model count. With two troop choices and the majority of book missions being objective based, you are going to have a really steep hill to climb. Throw in the fact that we use the BAO (Bay Area Open) format in most west coast tournaments now, which mix in objectives in EACH mission, and 17 models starts looking REALLY unattractive.
- No real anti-horde. I was fortunate to not have faced any horde armies or else I would have been in big trouble. Yes, I had a Storm Raven, but it was kitted out to take out enemy fliers.
- Draigo AKA d'Brikashaw Ferguson ain't what he used to be. Yes, he can still destroy most enemies, but with his sword now being AP3 and unless he is fighting a demon or psycher, he has a hard time taking out anyone with a decent armor/invulnerable save. I actually forgot his sword was AP3 and challenged Belial in my first game. I almost lost Draigo to that pigeon toed fucker (He was making his 2 ups and I was failing my 3 ups...).
- A Vindicare assassin might look cool, but he dies to mass bolter fire just the same. With just a 4+ invulnerable save, and even with a 3+ cover save most of the time, he only has two wounds and you are GOING to roll 2 twos when rolling for 12-15 saves.
- Low model count. I'm going to say this again. With that low model count, when you lose a unit it REALLY HURTS.
So with that said, here is how I would improve the list.
- Drop the Bastion and Vindicare and take two Psyflemen Dreadnoughts. I know this has become cliche, but it's for a good reason. They tear shit up and do it on the cheap. Vindicare's are cool, and If I went up to 1850 I would most likely drop a Paladin and take him. They can be made scoring with Draigo.
- Drop the lascannon on the Storm Raven and bring the assault cannon and find points for the hurricane bolters. With Psybolt ammo it's just too good and I still think Storm Ravens are where it'st at (it's no Vendetta).
So that't it. I hope you found this remotely useful. Next blog post will be about Terminators and why you're an asshole for thinking every army should have a cheap counter for them.