Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

Tuesday, October 22, 2013

The Road to Adepticon 2014: The Coteaz Conundrum



This year I've made the monumental (financially speaking) decision to attend Adepticon this coming April.  This isn't my first time attending the iconic event, as I made the pilgrimage 2 years ago.  The sheer magnitude of the cost to attend this tournament certainly doesn't make this an easy decision to make.  With tickets running about $75 for the weekend badge and the 40k Championship, round-trip airfare running around , $300 from California, and rooms that cost $125 a night you are looking at eating a ton of ramen just to afford this thing.  Cost aside, this is THE tournament to attend if you are a 40k tournament gamer and want to test your metal against the best players in the country.  I believe there are 270-ish players in the Championship, with only 16 moving on to day 2.   The organizers do a good job making other events available after the championships, so when you get the inevitable loss in round one you can look forward to a busy weekend afterwards.

My biggest mistake the first time I went was signing up for too many events, sharing a room with too many people, and drinking my body weight in alcoholic beverages.     Seeing as how I've effectively stopped drinking any kind of alcohol (THANKS, OBAMA LIVER) that takes care of the expensive drunkenness.  As for the room situation, that is almost unavoidable.  I will be at the tournament for at total of 5 nights.  That will be around $550 just for the hotel alone.  I CANT AFFORD THAT SHIT!  So teaming up with 4 or five guys to crash on the floor is mandatory.  As for the events, I only plan on signing up for the Championships and then a couple of smaller events spread throughout the weekend.  I will be socializing a lot more this time around.

OK, so what the fuck is the title of this post going on about?  Well, I had just about finalized my 1850 list for Adepticon when, as usual, a nagging thought came to me (as it do).  Here is the original list I was set on taking,

Space Marines (Iron Hands)

Chapter Master - Terminator Armor, Shield Eternal, Thunder Hammer, Auspex
Tactical Squad- +5, Plasma Cannon, Plasma Gun, Rhino
Tactical Squad- +5, Plasma Cannon, Plasma Gun, Rhino
Scout Squad - Melta Bomb
Terminator Assault Squad- 4x Thunder Hammer/Storm Shield, Land Raider Crusader w/Multi-Melta
Land Speeder x2 - Typhoon Missile Launchers
Land Speeder - Multi-Melta, Heavy Flamer
Storm Talon - Sky Hammer Missiles
Devastator Squad - +3, Missile Launchers
Thunderfire Cannon
Whirlwind

A slight variant from the list that I took to Brawl in the Fall.

Then I got to reading Captain Dees' (Nutz) Feast of Blades tournament reports.  He had seized the initiative twice and that had either earned him an outright victory or made it extremely easy for him to defeat his opponent.  You hear about this all the time and it is certainly one of the most frustrating aspects of 40k 6th edition.  I also noticed an increase in Space Marine drop pod lists under review on various forums around the internetz.  I began musing on an old ally idea I had for Inquisitor Coteaz from the Grey Knights Codex.  With Coteaz you get the peace of mind that comes with his special rule Spy Network which causes your opponent to re-roll successful Seizes.   You also get the incredibly useful against drop pod spam special rule, I've Been Expecting You.  Of course, you have to take a troop choice with Coteaz, and here is where another of his special rules become gold.   Inquisitor Coteaz makes any Henchmen Squads troop choices.  So by adding Coteaz to my list not only do I get solid Seize and Drop Pod protection I also get another troop choice.

 FUCK'IN TITS N' SHIT

 So how would I load out the Henchmen Squad?  I would start with 3 plasma cannon armed Servitors.  Coteaz will have the psychic power Presience, so the ability to twin-link 3 plasma cannons is fan-fucking-tastic.  Remember, his rule I've Been Expecting You makes his unit able shoot at any unit that arrives within 12" of him.  This means that any unit dis-embarking from a drop pod and the drop pod itself are fair game for 3 twin-linked plasma cannons.  DEAL BREAKER.  I would also take 2 Crusaders to get a couple of 3++ saves and round out the unit with 3 or 4 Henchmen with hot-shot lasguns.  I would be giving up all three Land Speeders to get the points for this unit but I think they add so much to my list that it is totally worth it.  This also means the Iron Hands Chapter Tactics might not be the best since I would be getting rid of 3 vehicles so I'll be spending some time trying out the other ones.

So what do you guys think?  Is this a good replacement?  Will this assuage my fears of getting Raped Seized upon?  Am I getting too fat?



Sunday, October 13, 2013

Brawl in the Fall Recap

Gather 'round friends, 'cuz its time for a tournament recap.  This weekend me and the rest of the Team Zero comp 'B' team traveled down to sunny Clovis California to take part in the annual rogue trader tournament, Brawl in the Fall.  Image the delight of the tournament organizers when instead of Reece, Frankie, Dan and Grant they get the slovenly Pascal, Jeremy, Keno, and Jason.  The frightful foursome (porn title patent pending) Oops!



Did you know that Fresno had a bad part of town?  I do now!  Not wanting to wake up at 5 am to make the 3 hour drive to Clovis yours truly had the bright idea to simply google 'Motel 6 Fresno' and make a reservation for the first motel to pop up.  I knew I made a huge mistake when we pull into the motel at 10 pm Friday night and it is literally ringed by prostitutes and semi-trucks.  Needless to say we slept with one eye opened and were up and out of there as soon as the sun rose.  Also, there was a tweeker with a pit bull knocking on our door trying to sell us a bag of priceless gold coins he found in a Crown Royal bag.  THAT HAPPENED TO ME.

On to the tournament!



So here is the basics for the Brawl in the Fall tournament.  It is a  one day 1750 point, 3 round tournament using the Bay Area Open mission format.  If you are interested in running a tournament using this format or just curious about what the hell I'm talking about, you can find the info here.  Let me just say that I LOVE this tournament.  It is capped at around 40 players and draws great locals and out-of-towners alike.  Some of the Sacramento crew like the lovely Liz Foster and the guy with the mowhawk haircut came down as well as some people from as far as Bakersfield.  I really encourage anyone who can to attend this tournament at least once.  Here is their info if you are interested.

Before we get to my opponents, let's go over my list for the Brawl

Jason Butler Raw Dogger
Iron Hands 1750

(Self Portrait)


LIST
Chapter Master - Terminator Armor, Thunder Hammer, Shield Eternal
Terminator Assault Squad - 4x Thunder Hammer +Storm Shield 1x Lightning Claw, Land Raider Crusader
Tactical Squad- +5, Vet Sarg with Power Ax, Plasma Cannon, Plasma Gun, Rhino
Tactical Squad- +5, Vet Sarg with Power Ax, Plasma Cannon, Plasma Gun, Rhino
Scout Squad- +1, Melta Bomb, 1x Sniper Rifle
Storm Talon- Assault Cannons, Skyhammer Missles
Land Speeder x2, Typhoon Missile Launchers
Devastator Squad- +3, 4x Missile Launchers
Whirlwind

A fairly basic Space Marine list.  I wanted to try out the Iron Hands' chapter tactics (6+ Feel No Pain, It Will Not Die on vehicles and characters).  I'm not really impressed with those and in the future will most likely run the army as Ultramarines for the greater versatility.

GAME 1  Primary- Purge the Alien  Secondary - The Scouring 
 Result = Win

Opponent: Grant (lives near Yosemite)
Army: Dark Angels



List:  Grant didn't have an extra army list so this is from memory.

Sammael- On the jet bike thing.
Librarian- Powerfield
Ravenwing Command Squad- Apothecary, Banner, Champion
Dreadnought- Twin Linked Lascannons
Ravenwing- x6 Multimelta Attack Bike and Land Speeder Typhoon
Ravenwing- x6 Multimelta Attack Bike and Land Speeder Typhoon
Dark Shroud
Whirlwind
Whirlwind
Devestator Squad- 4x Lascannons

Thoughts:  This game was tough and went down to the last turn.  I had actually thought I lost this game due to Grant getting some last turn kill points but it turned out that I had one more than he did when the game ended.  I forgot how good that 5+ feel no pain is on that damned Command Squad as when it came down to the assault with my Terminators and Chapter Master and his Command Squad he could not stop rolling 5+ feel no pain to thunder hammer wounds.  Oh well.  I really liked his army.  A mix of fast moving, hard hitting bike squads and artillery and lascannons from the back field.  Also, he yelled 'Khan!!!11!!' whenever something bad happened and that ALWAYS scores bonus points in my book.  Thanks, Grant!

GAME 2 Primary- Emperors Will Secondary- Big Guns Never Tire
Result= Loss!

Opponent: Joe (redacted)
Army: Eldar


List
Farseer- Jetbike,
Fire Dragons- Wave Serpent
Dire Avengers- Exarch, Wave Serpent
Guardians- Scatter Laser, Wave Serpent
Guardians- Bright Lance
Jetbike Squadron
Warp Spiders- Exarch
Swooping Hawks- Exarch
Fire Prism
War Walkers x2
War Walker x1

Thoughts:  I knew this was going to be an uphill battle going into this game.  Eldar are a nightmare and this list is exactly what I am afraid of.  Serpent Shields that ignore cover and do d6+1 hits demolish my Rhinos, Whilwind and Speeders.  They out range me and and can hit me from anywhere on the board.  The Bright Lances also make short work of my Land Raider, leaving my assault Terminators to hoof it towards their (fast moving) lines, only to be rended to death by their basic troops (who I can't catch).  The game would have been over sooner had there not been a giant line of sight blocking piece of terrain in the middle of the table that I hid behind.

GAME 3 Primary-Table Quarters! Secondary- Purge the Alien
Result: Win!

Opponent: Matt Majchen
Army: Space Wolves


List
Rune Priest- Chooser of the Slain, Living Lightning, Jaws
Rune Priest- Jaws, Murderous Hurricane
Grey Hunters- Plasma Guns, Rhino
Grey Hunters- Plasma Guns, Rhino
Grey Hunters- Meltaguns
Grey Hunters- Meltaguns
Grey Hunters- Flamers, Drop Pod
Grey Hunters- Flamers, Drop Pod
Thunderwolf Cavalry x2, Meltabombs
Thunderwolf Cavalry x2, Power Fist
Long Fangs- Missile Launchers
Long Fangs- Missile Launchers

Thoughts: I have a LOT of respect for the 5th edition Space Wolves horde lists.  That many armor 3 bodies on the table is going to be trouble for anyone to deal with.  Me and Matt talked a lot about his list during the game and we agreed that he is really struggling with anti-air.  If he goes against a 2 or 3 Helldrake list he will be losing 2-3 units per turn.  A great opponent, major balls for taking this list, and a nice guy overall.  Cheers, Matt!

So that's it.  Another Brawl has come and gone and once again, I had an EXCELLENT time.  Overall, I am happy with my list and barring the Chapter Tactics I most likely won't be changing anything in it for some time to come.  The next big tournament will be Adepticon in April.  This will be 1850 so I will most likely add a Thunder Fire Cannon into the mix and call it a day.  Thanks for reading!

Saturday, October 5, 2013

Beasts of War Waylaid! Comikaze Cancelled! Alliteration Abounds!

Hello all,

Apologies for not writing for so long, but I honestly just had nothing to say.  They say the key to creating a lasting blog with hundreds of followers is to post consistently and often.  That's probably right.  Anyways, here are some things that happened this week in wargaming that I cared about.

Comikaze Cancelled




After two strong years, the love child of cosplay and 40k has come to an end.  I've gone to both of the previous Comikaze tournaments and had been planning on attending this year as well so I was pretty bummed when the news dropped that the event was being cancelled.  I believe the cap was going to be 64 players, and since not even half of the spots had been filled by last week, the convention organizers decided it was not worth the hassle and cancelled the tournament outright.  It seems strange that they wouldn't even give Reece and the guys at Frontline Gaming the last few weeks (3 weeks) to get sales up.  You can read about it on Dakka here.   It seems to me that they already had another act lined up for the floor space and gave Frontline an impossible target, knowing that they wouldn't be able to sell the tickets in time.  A bum deal all around.  It really was a fun event and drew a TREMENDOUS amount of curious convention goers to the gaming area to see what all these fat guys were doing with their little army men.  Games Workshop could learn a thing or two about marketing from Reece and the guys at Frontline Gaming.

Beasts of War Waylaid



Yesterday, the premier tabletop wargaming news and preview site announced that due to legal pressure from Games Workshop they would be ceasing their partnership with Wayland Games.  You can watch the youtube announcement here.   The quick and dirty is that Games Workshop was not happy with Beasts of War for previewing their model kits and talking about upcoming model releases.  Games Workshop, through roundabout means, continuously sent Beasts of War cease and desist letters which were for the most part largely ignored.  Games Workshop craftily went after Beast of War's partner and financier Wayland Games, and threatened to block their distribution account.  Wayland games wisely took the high road and cut Beasts of War loose.  The worst part about watching that video is Warren's complete disbelief that Games Workshop would do this to him.  While they will be leaving to continue to produce (and fund) the show on their own, it most likely will be a slow and painful death for Beasts of War.  That's business, bitch!

Non-Taudar Dominance?  BULLSHIT



So we had two large-ish tournaments go down in the last week or two and SURPRISE two non-Taudar armies came out on top.  The Golden Throne tournament (Southwest) saw a strong Space Marine showing with a White Scars army come out on top.  I'm not too surprised about White Scars being the front runners of the Space Marines codex, as they are extremely fast and hard hitting.  I still think that  more people should take three Hell-Drakes but that's just me.  At Battle Foam's Duel Con in Mesa, Arizona we saw Daemon dominance on the top tables.  From what I hear the amount of line of site blocking terrain and the crazy amount of Screamer Stars spelled the doom for point and click shooting armies.  Personally I think the people who take the Screamer Stars are just as bad as those people taking the Riptides with characters, etc.

So that's it!  Next week I'll try and get a couple posts in.  I've just finished the heresy novella Mark of Calth that I want to talk about and I'll go over my list for the upcoming Brawl in the Fall.  Peace!

Tuesday, May 7, 2013

Whither a Grey Knight? FUCK YEAH


This weekend a local FLGS, Game Kastle, is hosting a 1750 point tournament.  Seeing as how I am currently working on no less than 4 armies, choosing an army to build was unsurprisingly difficult.  At the 11th hour I decided on Grey Knights because hey, why not?  I’m a list builder, as in I spend my free time watching television with numerous codices surrounding me furiously writing and re-writing lists.  One list that I created recently was a pure Grey Knight codex that I believe has the tools to take on the gamut of powerful builds that I am likely to see at a tournament.  It has all of the qualities I look for when writing a list, and much like my sex life, is hard hitting and in your face! *(Don’t tell that one to my girlfriend)*




Before going into detail, THE LIST

Lord Kaldor Draigo –Duke of Cheese, King of Pain
Lord Draigo do what he do.  Makes the Paladins troop choices, overall bad-ass, you know the drill.  I like to use the Grand Strategy making d3 units Scouts, moving him and the Paladins closer as well as the Dreadknight.

Inquisitor Coteaz – ‘Re-Roll that, Please’
Everyone's favorite auto-include.  Give you Divination spells and a fun I've Been Expecting You attack.  Also, his Psyber-Eagle rocks way too much ass.  He also basically guarantees you wont get seized on which makes deployment a lot less stressful.


Paladin Squad (6) 2x Psycannon, Apothecary, Brobanner, Psybolt Ammo – Draigo’s Extra Wound Squad
2 wound terminators with Feel No Pain, 3 Base Attacks (Bro Banner), Psychic Bad ASSES. 8 twin linked strength 7 rending shots (that should be re-rolled with Coteaz' Prescience. These guys go to 11 with Draigo and Coteaz. 


Paladin Squad (1) Incinerator/Twin Linked – ‘Did I just deep strike onto your table quarter? LOL’
Late game grabber of objectives that's also the bane of hiding troop squads on said objectives.

Strike Squad (5) 3x Halberd, Psycannon, Psybolt Ammo – Warp Quakers
I like these little squads.  They can hold their own if drawn into combat (6 Init 6 power weapons attacks on the charge) but really shouldn't be getting into combat.  Decent shooting when sitting still (8 Strength 5 AP 5 shots and 4 Rending Strength 7 AP 4 shots).  When I go to 1850 these guys go to 10.

Storm Raven with Multi-Melta and Twin-Linked Lascannons, Extra Armor – Boom goes to Croissant
I have the model, 'nuff said.  One of the best fliers in the game, if on the expensive side.  The twin linked Lascannon and Multi-Melta will make short work of enemy fliers and enemy armor.


Dread Knight with Heavy Incinerator, Great Sword – DIE GARGOYLES, DIIEEEE
If I had the points I would give this guy the personal teleporter, but with Draigo's Grand Strategy handing out Scout and the threat range of the Heavy Incinerator, I can live without it.  2+ armor save with a toughness of 6 makes the dude hard to take down.  I like the Great Sword, with the ability to re-roll hits and wounds.


Vindicare Assassin – *Head Shot*
A guy that can literally take down anything, and with the recent FAQs making his shots un-look out bro-able, the Vindicare assassin is looking really good.  I plan on putting him on the quad gun, which will benefit from his precision shot.  If he intercepts with the quad gun, he can shoot his rifle during his turn.

Bastion with Quad Gun
Armor 14 is nothing to sneeze at and makes for a terrific firing platform for the Vindicare Assassin.  Some people say the Bastion cannot be target by the enemy, as it is unoccupied so is not an enemy unit.  I would subscribe to this newsletter, but cooler heads say that it CAN be targeted.  I'm sure there will be arguments for and against at some point.

So there it is.  The Vindicare sits on top of the bastion manning the quad gun.  If he uses the quad gun to intercept, he shoots his rifle from his VERY generous vantage point from the top of the bastion, which BTW, cannot be targeted by enemy attack as it is technically unoccupied.  Draigo and Coteaz do what they do, Storm Raven poop on you, and Dread Knight (hopefully with Scout from Draigo) gets me first blood.  Lone Paladin hopefully drops in late game and flames someone for the lols.  Big Paladin Squad rolls with Draigo/Coteaz and Strike Squad sits on an objective and unleashes warp quake.  Small and fierce, just like your mom likes it. 



Let me know what you think.  I’ll post Saturday night or Sunday morning with the results.